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Audiance network admob and facebook sdk, build problem

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Hello everyone, I'm working on a game, and for the sake of testing i created a new projet and added audiance network sdk with Facebook sdk, but the build doesn't work, and i don't find any answers from the unity console to know the origin of the problem. I've tried to see if there is any duplicated files, but i'm stuck for days now, can anyone help me with this problem, thanks a lot.

Facebook login settings

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![alt text][1]I have a game, which use a Facebook. It works well, but I have one question. There is a toggle "Client OAuth Login" and "Web OAuth Login" in the Facebook App Dashboard. Do I need to mark it if I use only Unity Facebook SDK? [1]: /storage/temp/124796-capture2.png

Gameroom Upload Build Error

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I made a 2D game and tested it out in Gameroom in Debug mode and all works fine. The build succeeded with no errors and it ran fine too. I copy pasted the App ID and the Upload Access Token. Now, when I finally tried to Upload Last Build to Facebook, it's giving me the error of which I have attached a screen-shot. To be clear, I did the following: Created the game and switched build to Facebook. Unity downloaded the Facebook SDK and I switched to the latest version i.e 7.13.0 Created an app in Facebook Developers page to get App ID and set GameRoom active Copied the App ID and Upload Access Token and pasted it to the respective fields in the Facebook Player settings. ![alt text][1] Please help! PS:I removed the deleted scene selection and that didn't help. [1]: /storage/temp/134057-screenshot-13.png

want to setup facebook settings for unity. error. after installing Open SSL. help.

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at first it said open ssl not installed. so I followed this guide https://answers.unity.com/questions/616484/open-ssl-not-found.html I did exactly what it said. now it shows following error. ![alt text][1] [1]: /storage/temp/134170-fb-error.png and Android Build Facebook Settings are invisible now. how do I get class name and key hash now ?

Unable to build apk after importing FacebookSDK

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I implemented IronSource into my project and all in all it worked, but after I imported Facebook SDK, this error shows up. I'm building using .gradle as its required by IronSource. CommandInvokationFailure: Gradle build failed. C:\Program Files (x86)\Java\jdk1.8.0_191\bin\java.exe -classpath "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.2.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx1024m" "assembleRelease" stderr[ FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':transformClassesWithJarMergingForRelease'. > com.android.build.api.transform.TransformException: java.util.zip.ZipException: duplicate entry: android/support/v4/BuildConfig.class * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. * Get more help at https://help.gradle.org BUILD FAILED in 19s ] stdout[ Configuration 'compile' in project ':' is deprecated. Use 'implementation' instead. :preBuild UP-TO-DATE :IronSource:preBuild UP-TO-DATE :IronSource:preReleaseBuild UP-TO-DATE :IronSource:checkReleaseManifest :IronSource:processReleaseManifest :preReleaseBuild :IronSource:compileReleaseAidl :compileReleaseAidl UP-TO-DATE :IronSource:packageReleaseRenderscript NO-SOURCE :compileReleaseRenderscript UP-TO-DATE :checkReleaseManifest UP-TO-DATE :generateReleaseBuildConfig UP-TO-DATE :prepareLintJar UP-TO-DATE :generateReleaseResValues UP-TO-DATE :generateReleaseResources UP-TO-DATE :IronSource:compileReleaseRenderscript :IronSource:generateReleaseResValues :IronSource:generateReleaseResources :IronSource:packageReleaseResources :mergeReleaseResources UP-TO-DATE :createReleaseCompatibleScreenManifests UP-TO-DATE :processReleaseManifest :splitsDiscoveryTaskRelease UP-TO-DATE :IronSource:platformAttrExtractor :IronSource:generateReleaseBuildConfig :IronSource:prepareLintJar UP-TO-DATE :IronSource:javaPreCompileRelease :IronSource:processReleaseJavaRes NO-SOURCE :compileReleaseNdk NO-SOURCE :mergeReleaseShaders UP-TO-DATE :compileReleaseShaders UP-TO-DATE :generateReleaseAssets UP-TO-DATE :IronSource:mergeReleaseShaders :IronSource:compileReleaseShaders :IronSource:processReleaseResources :processReleaseResources :generateReleaseSources :IronSource:generateReleaseSources :IronSource:compileReleaseJavaWithJavac :IronSource:transformClassesAndResourcesWithPrepareIntermediateJarsForRelease :javaPreCompileRelease :compileReleaseJavaWithJavac :compileReleaseSources :lintVitalRelease :IronSource:generateReleaseAssets :IronSource:mergeReleaseAssets :mergeReleaseAssets :transformClassesWithJarMergingForRelease FAILED 35 actionable tasks: 23 executed, 12 up-to-date ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1 progress, System.String error) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1 progress) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1 progress) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Unity3D WebGL Build Loading Freezes on Mobile (iOS and Android)

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I build my game on Unity for Facebook Instant Games using the Facebook Build. When I uploaded the game to Facebook, the game loads and works fine on the Desktop browser. But on mobile it freezes on loading. (See Screenshots) Do you have any idea how to fix this? ![alt text][1] ![alt text][2] ![alt text][3] [1]: https://i.stack.imgur.com/VPzlc.png [2]: https://i.stack.imgur.com/VPzlc.png [3]: https://i.stack.imgur.com/jS0X3.png

How can i implement facebook friends leaderboard?

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Can you help me, give any tips, steps or tutorials on how i can get this result like in the Piano tiles app, same result i wanna have. ![alt text][1] [1]: /storage/temp/135567-download.jpg

How to send score in Facebook's Messenger Instant Game

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![alt text][1] [1]: /storage/temp/135696-1519858f-6b45-43b2-9b65-647c4ca83872.jpg

Gradle Build Failed. Android resource linking failed.

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i am facing "Gradle Build Failed. Android resource linking failed." this error after importing facebook sdk i already have plugins of admob if i use both of them at once then error occurs otherwise if i use only facebook sdk or admob plugins then it does not happen

Unable to implement both facebook sdk and google play services in same project

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i am unable to implement both google play services and facebook sdk in the same project. both sdks are working fine in separate projects but when i try to combine them in single one i get errors on build. i think the error is with resolver... Please help me with this below is the log CommandInvokationFailure: Failed to re-package resources. C:\Android\sdk\build-tools\28.0.1\aapt.exe package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "C:\Android\sdk\platforms\android-28\android.jar" -F bin/resources.ap_ --extra-packages android.arch.lifecycle:android.support.graphics.drawable.animated:android.support.v7.appcompat:android.support.v7.cardview:android.support.customtabs:android.support.compat:android.support.coreui:android.support.coreutils:android.support.fragment:android.support.mediacompat:android.support.v4:android.support.graphics.drawable:com.google.android.gms.auth.api:com.google.android.gms.auth.api.phone:com.google.android.gms.auth:com.google.android.gms.base:com.google.android.gms.common:com.google.android.gms.drive:com.google.android.gms.games:com.google.android.gms.nearby:com.google.android.gms.tasks:com.facebook.android:com.facebook.applinks:com.facebook.common:com.facebook.core:com.facebook.login:com.facebook.messenger:com.facebook.places:com.facebook.share:com.google.example.games.mainlibproj:com.iitianspace.PaceOLAA.resources:com.onevcat.uniwebview -S "E:\Projects\Games\Knowledge Run\11th Android Adaptive - 28-09-2018 - Copy\KK-Master\Temp\StagingArea\android-libraries\android.arch.lifecycle.runtime-1.0.0\res" -S "E:\Projects\Games\Knowledge Run\11th Android Adaptive - 28-09-2018 - Copy\KK-Master\Temp\StagingArea\android-libraries\com.android.support.animated-vector-drawable-26.1.0\res" -S "E:\Projects\Games\Knowledge Run\11th Android Adaptive - 28-09-2018 - Copy\KK-Master\Temp\StagingArea\android-libraries\com.android.support.appcompat-v7-26.1.0\res" -S "E:\Projects\Games\Knowledge Run\11th Android Adaptive - 28-09-2018 - Copy\KK-Master\Temp\StagingArea\android-libraries\com.android.support.cardview-v7-26.1.0\res" -S "E:\Projects\Games\Knowledge Run\11th Android Adaptive - 28-09-2018 - Copy\KK-Master\Temp\StagingArea\android-libraries\com.android.support.customtabs-26.1.0\res" -S "E:\Projects\Games\Knowledge Run\11th Android Adaptive - 28-09-2018 - Copy\KK-Master\Temp\StagingArea\android-libraries\com.android.support.support-compat-26.1.0\res" -S "E:\Projects\Games\Knowledge Run\11th Android Adaptive - 28-09-2018 - Copy\KK-Master\Temp\StagingArea\android-libraries\com.android.support.support-core-ui-26.1.0\res" -S "E:\Projects\Games\Knowledge Run\11th Android Adaptive - 28-09-2018 - Copy\KK-Master\Temp\StagingArea\android-libraries\com.android.support.support-core-utils-26.1.0\res" -S "E:\Projects\Games\Knowledge Run\11th Android Adaptive - 28-09-2018 - Copy\KK-Master\Temp\StagingArea\android-libraries\com.android.support.support-fragment-26.1.0\res" -S "E:\Projects\Games\Knowledge Run\11th Android Adaptive - 28-09-2018 - Copy\KK-Master\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res" -S "E:\Projects\Games\Knowledge Run\11th Android Adaptive - 28-09-2018 - Copy\KK-Master\Temp\StagingArea\android-libraries\com.android.support.support-v4-26.1.0\res" -S "E:\Projects\Games\Knowledge Run\11th Android Adaptive - 28-09-2018 - Copy\KK-Master\Temp\StagingArea\android-libraries\com.android.support.support-vector-drawable-26.1.0\res" -S "E:\Projects\Games\Knowledge Run\11th Android Adaptive - 28-09-2018 - Copy\KK-Master\Temp\StagingArea\android-libraries\com.google.android.gms.play-services-auth-16.0.1\res" -S "E:\Projects\Games\Knowledge Run\11th Android Adaptive - 28-09-2018 - Copy\KK-Master\Temp\StagingArea\android-libraries\com.google.android.gms.play-services-base-16.0.1\res" -S "E:\Projects\Games\Knowledge Run\11th Android Adaptive - 28-09-2018 - Copy\KK-Master\Temp\StagingArea\android-libraries\com.google.android.gms.play-services-basement-16.0.1\res" -S "E:\Projects\Games\Knowledge Run\11th Android Adaptive - 28-09-2018 - Copy\KK-Master\Temp\StagingArea\android-libraries\facebook-android-wrapper-7.12.1\res" -S "E:\Projects\Games\Knowledge Run\11th Android Adaptive - 28-09-2018 - Copy\KK-Master\Temp\StagingArea\android-libraries\facebook-common\res" -S "E:\Projects\Games\Knowledge Run\11th Android Adaptive - 28-09-2018 - Copy\KK-Master\Temp\StagingArea\android-libraries\facebook-login\res" -S "E:\Projects\Games\Knowledge Run\11th Android Adaptive - 28-09-2018 - Copy\KK-Master\Temp\StagingArea\android-libraries\facebook-messenger\res" -S "E:\Projects\Games\Knowledge Run\11th Android Adaptive - 28-09-2018 - Copy\KK-Master\Temp\StagingArea\android-libraries\facebook-share\res" -S "E:\Projects\Games\Knowledge Run\11th Android Adaptive - 28-09-2018 - Copy\KK-Master\Temp\StagingArea\android-libraries\unity-android-resources\res" -S "E:\Projects\Games\Knowledge Run\11th Android Adaptive - 28-09-2018 - Copy\KK-Master\Temp\StagingArea\android-libraries\UniWebView\res" stderr[ E:\Projects\Games\Knowledge Run\11th Android Adaptive - 28-09-2018 - Copy\KK-Master\Temp\StagingArea\android-libraries\com.android.support.appcompat-v7-26.1.0\res\layout\abc_alert_dialog_button_bar_material.xml:18: note: removing attribute http://schemas.android.com/apk/res/android:scrollIndicators from E:\Projects\Games\Knowledge Run\11th Android Adaptive - 28-09-2018 - Copy\KK-Master\Temp\StagingArea\android-libraries\com.android.support.appcompat-v7-26.1.0\res\layout\abc_alert_dialog_button_bar_material.xml: note: using v22 attributes; synthesizing resource com.iitianspace.PaceOLAA:layout/abc_alert_dialog_button_bar_material for configuration v22. AndroidManifest.xml:85: Tag attribute authorities has invalid character '$'. ] stdout[ Configurations: (default) Files: AndroidManifest.xml Src: () AndroidManifest.xml Resource Dirs: Including resources from package: C:\Android\sdk\platforms\android-28\android.jar applyFileOverlay for drawable trying overlaySet Key=com_facebook_button_send_background.xml trying overlaySet Key=com_facebook_button_send_icon_blue.png trying overlaySet Key=com_facebook_button_send_icon_white.png trying overlaySet Key=com_facebook_send_button_icon.xml trying overlaySet Key=messenger_bubble_large_blue.png trying overlaySet Key=messenger_bubble_large_white.png trying overlaySet Key=messenger_bubble_small_blue.png trying overlaySet Key=messenger_bubble_small_white.png trying overlaySet Key=messenger_button_blue_bg_round.xml trying overlaySet Key=messenger_button_blue_bg_selector.xml trying overlaySet Key=messenger_button_send_round_shadow.png trying overlaySet Key=messenger_button_white_bg_round.xml trying overlaySet Key=messenger_button_white_bg_selector.xml trying overlaySet Key=com_facebook_button_login_background.xml trying overlaySet Key=com_facebook_button_login_logo.xml trying overlaySet Key=com_facebook_button_login_silver_background.xml trying overlaySet Key=com_facebook_profile_picture_blank_portrait.png trying overlaySet Key=com_facebook_profile_picture_blank_square.png trying overlaySet Key=com_facebook_tooltip_black_background.9.png trying overlaySet Key=com_facebook_tooltip_black_bottomnub.png trying overlaySet Key=com_facebook_tooltip_black_topnub.png trying overlaySet Key=com_facebook_tooltip_black_xout.png trying overlaySet Key=com_facebook_tooltip_blue_background.9.png trying overlaySet Key=com_facebook_tooltip_blue_bottomnub.png trying overlaySet Key=com_facebook_tooltip_blue_topnub.png trying overlaySet Key=com_facebook_tooltip_blue_xout.png trying overlaySet Key=com_facebook_auth_dialog_background.xml trying overlaySet Key=com_facebook_auth_dialog_cancel_background.xml trying overlaySet Key=com_facebook_auth_dialog_header_background.xml trying overlaySet Key=com_facebook_button_background.xml trying overlaySet Key=com_facebook_button_icon.xml trying overlaySet Key=com_facebook_button_icon_blue.png trying overlaySet Key=com_facebook_button_icon_white.png trying overlaySet Key=com_facebook_button_like_background.xml trying overlaySet Key=com_facebook_button_like_icon_selected.png trying overlaySet Key=com_facebook_close.png trying overlaySet Key=com_facebook_favicon_blue.xml trying overlaySet Key=common_full_open_on_phone.png trying overlaySet Key=common_google_signin_btn_icon_dark.xml trying overlaySet Key=common_google_signin_btn_icon_dark_focused.xml trying overlaySet Key=common_google_signin_btn_icon_dark_normal.xml trying overlaySet Key=common_google_signin_btn_icon_dark_normal_background.9.png trying overlaySet Key=common_google_signin_btn_icon_disabled.xml trying overlaySet Key=common_google_signin_btn_icon_light.xml trying overlaySet Key=common_google_signin_btn_icon_light_focused.xml trying overlaySet Key=common_google_signin_btn_icon_light_normal.xml trying overlaySet Key=common_google_signin_btn_icon_light_normal_background.9.png trying overlaySet Key=common_google_signin_btn_text_dark.xml trying overlaySet Key=common_google_signin_btn_text_dark_focused.xml trying overlaySet Key=common_google_signin_btn_text_dark_normal.xml trying overlaySet Key=common_google_signin_btn_text_dark_normal_background.9.png trying overlaySet Key=common_google_signin_btn_text_disabled.xml trying overlaySet Key=common_google_signin_btn_text_light.xml trying overlaySet Key=common_google_signin_btn_text_light_focused.xml trying overlaySet Key=common_google_signin_btn_text_light_normal.xml trying overlaySet Key=common_google_signin_btn_text_light_normal_background.9.png trying overlaySet Key=googleg_disabled_color_18.png trying overlaySet Key=googleg_standard_color_18.png trying overlaySet Key=common_google_signin_btn_text_dark_normal.xml baseFile 0 has flavor overlayFile 0 has flavor watch-v20 nothing matches overlay file common_google_signin_btn_text_dark_normal.xml, for flavor watch-v20 trying overlaySet Key=common_google_signin_btn_text_disabled.xml baseFile 0 has flavor overlayFile 0 has flavor watch-v20 nothing matches overlay file common_google_signin_btn_text_disabled.xml, for flavor watch-v20 trying overlaySet Key=common_google_signin_btn_text_light_normal.xml baseFile 0 has flavor overlayFile 0 has flavor watch-v20 nothing matches overlay file common_google_signin_btn_text_light_normal.xml, for flavor watch-v20 trying overlaySet Key=notification_action_background.xml trying overlaySet Key=notification_bg.xml trying overlaySet Key=notification_bg_low.xml trying overlaySet Key=notification_bg_low_normal.9.png trying overlaySet Key=notification_bg_low_pressed.9.png trying overlaySet Key=notification_bg_normal.9.png trying overlaySet Key=notification_bg_normal_pressed.9.png trying overlaySet Key=notification_icon_background.xml trying overlaySet Key=notification_tile_bg.xml trying overlaySet Key=notify_panel_notification_icon_bg.png trying overlaySet Key=abc_ab_share_pack_mtrl_alpha.9.png trying overlaySet Key=abc_action_bar_item_background_material.xml trying overlaySet Key=abc_btn_borderless_material.xml trying overlaySet Key=abc_btn_check_material.xml trying overlaySet Key=abc_btn_check_to_on_mtrl_000.png trying overlaySet Key=abc_btn_check_to_on_mtrl_015.png trying overlaySet Key=abc_btn_colored_material.xml trying overlaySet Key=abc_btn_default_mtrl_shape.xml trying overlaySet Key=abc_btn_radio_material.xml trying overlaySet Key=abc_btn_radio_to_on_mtrl_000.png trying overlaySet Key=abc_btn_radio_to_on_mtrl_015.png trying overlaySet Key=abc_btn_switch_to_on_mtrl_00001.9.png trying overlaySet Key=abc_btn_switch_to_on_mtrl_00012.9.png trying overlaySet Key=abc_cab_background_internal_bg.xml trying overlaySet Key=abc_cab_background_top_material.xml trying overlaySet Key=abc_cab_background_top_mtrl_alpha.9.png trying overlaySet Key=abc_control_background_material.xml trying overlaySet Key=abc_dialog_material_background.xml trying overlaySet Key=abc_edit_text_material.xml trying overlaySet Key=abc_ic_ab_back_material.xml trying overlaySet Key=abc_ic_arrow_drop_right_black_24dp.xml trying overlaySet Key=abc_ic_clear_material.xml trying overlaySet Key=abc_ic_commit_search_api_mtrl_alpha.png trying overlaySet Key=abc_ic_go_search_api_material.xml trying overlaySet Key=abc_ic_menu_copy_mtrl_am_alpha.png trying overlaySet Key=abc_ic_menu_cut_mtrl_alpha.png trying overlaySet Key=abc_ic_menu_overflow_material.xml trying overlaySet Key=abc_ic_menu_paste_mtrl_am_alpha.png trying overlaySet Key=abc_ic_menu_selectall_mtrl_alpha.png trying overlaySet Key=abc_ic_menu_share_mtrl_alpha.png trying overlaySet Key=abc_ic_search_api_material.xml trying overlaySet Key=abc_ic_star_black_16dp.png trying overlaySet Key=abc_ic_star_black_36dp.png trying overlaySet Key=abc_ic_star_black_48dp.png trying overlaySet Key=abc_ic_star_half_black_16dp.png trying overlaySet Key=abc_ic_star_half_black_36dp.png trying overlaySet Key=abc_ic_star_half_black_48dp.png trying overlaySet Key=abc_ic_voice_search_api_material.xml trying overlaySet Key=abc_item_background_holo_dark.xml trying overlaySet Key=abc_item_background_holo_light.xml trying overlaySet Key=abc_list_divider_mtrl_alpha.9.png trying overlaySet Key=abc_list_focused_holo.9.png trying overlaySet Key=abc_list_longpressed_holo.9.png trying overlaySet Key=abc_list_pressed_holo_dark.9.png trying overlaySet Key=abc_list_pressed_holo_light.9.png trying overlaySet Key=abc_list_selector_background_transition_holo_dark.xml trying overlaySet Key=abc_list_selector_background_transition_holo_light.xml trying overlaySet Key=abc_list_selector_disabled_holo_dark.9.png trying overlaySet Key=abc_list_selector_disabled_holo_light.9.png trying overlaySet Key=abc_list_selector_holo_dark.xml trying overlaySet Key=abc_list_selector_holo_light.xml trying overlaySet Key=abc_menu_hardkey_panel_mtrl_mult.9.png trying overlaySet Key=abc_popup_background_mtrl_mult.9.png trying overlaySet Key=abc_ratingbar_indicator_material.xml trying overlaySet Key=abc_ratingbar_material.xml trying overlaySet Key=abc_ratingbar_small_material.xml trying overlaySet Key=abc_scrubber_control_off_mtrl_alpha.png trying overlaySet Key=abc_scrubber_control_to_pressed_mtrl_000.png trying overlaySet Key=abc_scrubber_control_to_pressed_mtrl_005.png trying overlaySet Key=abc_scrubber_primary_mtrl_alpha.9.png trying overlaySet Key=abc_scrubber_track_mtrl_alpha.9.png trying overlaySet Key=abc_seekbar_thumb_material.xml trying overlaySet Key=abc_seekbar_tick_mark_material.xml trying overlaySet Key=abc_seekbar_track_material.xml trying overlaySet Key=abc_spinner_mtrl_am_alpha.9.png trying overlaySet Key=abc_spinner_textfield_background_material.xml trying overlaySet Key=abc_switch_thumb_material.xml trying overlaySet Key=abc_switch_track_mtrl_alpha.9.png trying overlaySet Key=abc_tab_indicator_material.xml trying overlaySet Key=abc_tab_indicator_mtrl_alpha.9.png trying overlaySet Key=abc_text_cursor_material.xml trying overlaySet Key=abc_text_select_handle_left_mtrl_dark.png trying overlaySet Key=abc_text_select_handle_left_mtrl_light.png trying overlaySet Key=abc_text_select_handle_middle_mtrl_dark.png trying overlaySet Key=abc_text_select_handle_middle_mtrl_light.png trying overlaySet Key=abc_text_select_handle_right_mtrl_dark.png trying overlaySet Key=abc_text_select_handle_right_mtrl_light.png trying overlaySet Key=abc_textfield_activated_mtrl_alpha.9.png trying overlaySet Key=abc_textfield_default_mtrl_alpha.9.png trying overlaySet Key=abc_textfield_search_activated_mtrl_alpha.9.png trying overlaySet Key=abc_textfield_search_default_mtrl_alpha.9.png trying overlaySet Key=abc_textfield_search_material.xml trying overlaySet Key=abc_vector_test.xml trying overlaySet Key=tooltip_frame_dark.xml trying overlaySet Key=tooltip_frame_light.xml trying overlaySet Key=app_banner.png applyFileOverlay for layout trying overlaySet Key=messenger_button_send_blue_large.xml trying overlaySet Key=messenger_button_send_blue_round.xml trying overlaySet Key=messenger_button_send_blue_small.xml trying overlaySet Key=messenger_button_send_white_large.xml trying overlaySet Key=messenger_button_send_white_round.xml trying overlaySet Key=messenger_button_send_white_small.xml trying overlaySet Key=com_facebook_tooltip_bubble.xml trying overlaySet Key=com_facebook_activity_layout.xml trying overlaySet Key=com_facebook_device_auth_dialog_fragment.xml trying overlaySet Key=com_facebook_login_fragment.xml trying overlaySet Key=com_facebook_smart_device_dialog_fragment.xml trying overlaySet Key=notification_media_action.xml trying overlaySet Key=notification_media_cancel_action.xml trying overlaySet Key=notification_te --

Ads work perfect in browser, but not in mobil!!!

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hi guys i have a problem with facebook ads in my game when i build i use the facebook instant to show ads using the showint and reqint function it work perfect in facebook, but when i test in messenger the game work but ads dont show up can u guys help me plz

Application.ExternallCall obselete?

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hello guys i have a problem, i want to call a function in my index to show facebok interstitial ads in fb instant games but the documentation say it's obsolete how am i supposed to caal the fbinstant.js now?

Error building for android with facebook SDK

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I'm getting this error at the very end of the build proccess. I could not find a solution. Can anyone help me? Your Android setup is not correct. See Settings in Facebook menu. UnityEngine.Debug:LogError(Object) Facebook.Unity.Editor.XCodePostProcess:OnPostProcessBuild(BuildTarget, String) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

I'm trying to set a script to inactive

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So I have a game built for Android and iOS. I want to also now build it for facebook. But my Ads scripts are currently only for android and iOS. the error I'm getting is gameID does not exist in current context because those game IDs are for unity ads on android and iOS. I don't want to delete the scripts just to be able to publish to facebook. is there a way or method to say if android and iOS are not here return? The current script I have for checking the gameID for android and iOS is. #if UNITY_IOS private string gameID = "xxxxxxxxx"; #elif UNITY_ANDROID private string gameID = "xxxxxxxxx"; #endif

D8: Program type already present: com.facebook.unity.Constants

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It was good before, but not after the Unity version Upgrade 2017.3 -> 2018.4 and changes Build Setting [Scripting Backedn] [Mono] -> [IL2CPP] - 2018.4 version new project succeeded. i found documents but I do not know what to do. - [DOCUMENT] Fix duplicate class errors If a class appears more than once on the runtime classpath, you get an error similar to the following: Program type already present com.example.MyClass This error typically occurs due to one of the following circumstances: A binary dependency includes a library that your app also includes as a direct dependency. For example, your app declares a direct dependency on Library A and Library B, but Library A already includes Library B in its binary. To resolve this issue, remove Library B as a direct dependency. Your app has a local binary dependency and a remote binary dependency on the same library. To resolve this issue, remove one of the binary dependencies. [DOCUMENT END] - CommandInvokationFailure: Gradle build failed. C:\Program Files\Unity\Hub\Editor\2018.4.0f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2018.4.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease" stderr[ D8: Program type already present: com.facebook.unity.Constants FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':transformDexArchiveWithExternalLibsDexMergerForRelease'. com.android.builder.dexing.DexArchiveMergerException: Error while merging dex archives: 0~95 C:\Superjelly\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\0.jar, ~ C:\Superjelly\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\95.jar Learn how to resolve the issue at https://developer.android.com/studio/build/dependencies#duplicate_classes. Program type already present: com.facebook.unity.Constants * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. * Get more help at https://help.gradle.org BUILD FAILED in 16s ] stdout[ Observed package id 'tools' in inconsistent location 'C:\Users\juil\AppData\Local\Android\Sdk\_tools' (Expected 'C:\Users\juil\AppData\Local\Android\Sdk\tools') :checkReleaseClasspath UP-TO-DATE :preBuild UP-TO-DATE :Firebase:preBuild UP-TO-DATE :Firebase:preReleaseBuild UP-TO-DATE :Firebase:checkReleaseManifest :Firebase:processReleaseManifest :GoogleMobileAdsPlugin:preBuild UP-TO-DATE :GoogleMobileAdsPlugin:preReleaseBuild UP-TO-DATE :GoogleMobileAdsPlugin:checkReleaseManifest :GoogleMobileAdsPlugin:processReleaseManifest :preReleaseBuild UP-TO-DATE :Firebase:compileReleaseAidl NO-SOURCE :GoogleMobileAdsPlugin:compileReleaseAidl NO-SOURCE :compileReleaseAidl NO-SOURCE :Firebase:packageReleaseRenderscript NO-SOURCE :GoogleMobileAdsPlugin:packageReleaseRenderscript NO-SOURCE :compileReleaseRenderscript :checkReleaseManifest UP-TO-DATE :generateReleaseBuildConfig UP-TO-DATE :prepareLintJar UP-TO-DATE :mainApkListPersistenceRelease UP-TO-DATE :generateReleaseResValues UP-TO-DATE :generateReleaseResources :Firebase:compileReleaseRenderscript :Firebase:generateReleaseResValues :Firebase:generateReleaseResources :Firebase:packageReleaseResources :GoogleMobileAdsPlugin:compileReleaseRenderscript :GoogleMobileAdsPlugin:generateReleaseResValues :GoogleMobileAdsPlugin:generateReleaseResources :GoogleMobileAdsPlugin:packageReleaseResources :mergeReleaseResources :createReleaseCompatibleScreenManifests :processReleaseManifest C:\Superjelly\Temp\gradleOut\src\main\AndroidManifest.xml:24:9-31:50 Warning: activity#com.google.firebase.auth.internal.FederatedSignInActivity@android:launchMode was tagged at AndroidManifest.xml:24 to replace other declarations but no other declaration present :splitsDiscoveryTaskRelease UP-TO-DATE :Firebase:generateReleaseRFile :GoogleMobileAdsPlugin:generateReleaseRFile :processReleaseResources :generateReleaseSources :Firebase:generateReleaseBuildConfig :Firebase:prepareLintJar UP-TO-DATE :Firebase:generateReleaseSources :Firebase:javaPreCompileRelease :Firebase:compileReleaseJavaWithJavac :Firebase:processReleaseJavaRes NO-SOURCE :Firebase:transformClassesAndResourcesWithPrepareIntermediateJarsForRelease :GoogleMobileAdsPlugin:generateReleaseBuildConfig :GoogleMobileAdsPlugin:prepareLintJar UP-TO-DATE :GoogleMobileAdsPlugin:generateReleaseSources :GoogleMobileAdsPlugin:javaPreCompileRelease :GoogleMobileAdsPlugin:compileReleaseJavaWithJavac :GoogleMobileAdsPlugin:processReleaseJavaRes NO-SOURCE :GoogleMobileAdsPlugin:transformClassesAndResourcesWithPrepareIntermediateJarsForRelease :javaPreCompileRelease UP-TO-DATE :compileReleaseJavaWithJavac UP-TO-DATE :compileReleaseNdk NO-SOURCE :compileReleaseSources UP-TO-DATE :lintVitalRelease :mergeReleaseShaders UP-TO-DATE :compileReleaseShaders UP-TO-DATE :generateReleaseAssets UP-TO-DATE :Firebase:mergeReleaseShaders :Firebase:compileReleaseShaders :Firebase:generateReleaseAssets :Firebase:packageReleaseAssets :GoogleMobileAdsPlugin:mergeReleaseShaders :GoogleMobileAdsPlugin:compileReleaseShaders :GoogleMobileAdsPlugin:generateReleaseAssets :GoogleMobileAdsPlugin:packageReleaseAssets :mergeReleaseAssets :transformClassesWithDexBuilderForRelease :transformDexArchiveWithExternalLibsDexMergerForRelease FAILED 49 actionable tasks: 35 executed, 14 up-to-date ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1 progress, System.String error) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1 progress) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1 progress) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

[HELP URGENT] Resolving dependencies.

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SO i just installed facebook sdk to unity. Now everytime i get the resolve dependencies window. Unity freezes. I have avoided it by disabling the auto resolution in unity assets tab. but everytime i press play i get message showing your unity app will be faulty etc. end product will be faulty. * i dont have ssl installed in my untiy. HELP HELP HELP. it only occurred when i imported facebook unity sdk in my game.

[URGENT HELP]

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Hi, i'll probably kill myself if i dont solve this problem in the next hour. I cant get this simplest thing DONE. Whats wrong with facebook sdk and android Build. PATHETIC hi, so i keep getting the error when i try to build. When i build using internal i get cant repackage error. and when i use gradle i get this. "CommandInvokationFailure: Gradle build failed. C:/Program Files/Java/jdk1.8.0_181\bin\java.exe -classpath "C:\Program Files\Unity5.6\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-2.14.jar" org.gradle.launcher.GradleMain "assembleRelease" stderr[ C:\Users\HP\Documents\unity5Projects\one\Temp\gradleOut\build\intermediates\res\merged\release\values\values.xml:126: AAPT: Error retrieving parent for item: No resource found that matches the given name '@style/Theme.AppCompat.NoActionBar'. C:\Users\HP\Documents\unity5Projects\one\Temp\gradleOut\build\intermediates\res\merged\release\values\values.xml:131: AAPT: Error retrieving parent for item: No resource found that matches the given name '@style/Theme.AppCompat.Dialog'. FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':processReleaseResources'. > com.android.ide.common.process.ProcessException: org.gradle.process.internal.ExecException: Process 'command 'C:\Users\HP\AppData\Local\Android\Android-sdk\build-tools\28.0.3\aapt.exe'' finished with non-zero exit value 1 * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. ]" FOR THE LOVE OF GOD PLEASE PLEASE PLEASE HELP ME FIGURE THIS OUT.

[URGENT HELP] build fails GRADLE

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Hi, i'll probably kill myself if i dont solve this problem in the next hour. I cant get this simplest thing DONE. Whats wrong with facebook sdk and android Build. PATHETIC hi, so i keep getting the error when i try to build. When i build using internal i get cant repackage error. and when i use gradle i get this. "CommandInvokationFailure: Gradle build failed. C:/Program Files/Java/jdk1.8.0_181\bin\java.exe -classpath "C:\Program Files\Unity5.6\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-2.14.jar" org.gradle.launcher.GradleMain "assembleRelease" stderr[ C:\Users\HP\Documents\unity5Projects\one\Temp\gradleOut\build\intermediates\res\merged\release\values\values.xml:126: AAPT: Error retrieving parent for item: No resource found that matches the given name '@style/Theme.AppCompat.NoActionBar'. C:\Users\HP\Documents\unity5Projects\one\Temp\gradleOut\build\intermediates\res\merged\release\values\values.xml:131: AAPT: Error retrieving parent for item: No resource found that matches the given name '@style/Theme.AppCompat.Dialog'. FAILURE: Build failed with an exception. What went wrong: Execution failed for task ':processReleaseResources'. com.android.ide.common.process.ProcessException: org.gradle.process.internal.ExecException: Process 'command 'C:\Users\HP\AppData\Local\Android\Android-sdk\build-tools\28.0.3\aapt.exe'' finished with non-zero exit value 1 Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. ]" FOR THE LOVE OF GOD PLEASE PLEASE PLEASE HELP ME FIGURE THIS OUT.

Unity build error for Android 64 bit version

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I'm trying to build a 64 bit APK in Unity. I enabled ARM 64 and used IL2CPP as scripting back end. However I can't understand the console log and why it fails. Console: Failed running C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Users\JD\Documents\GitHub\win-time\win-time\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Users\JD\Documents\GitHub\win-time\win-time\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Users/JD/AppData/Local/Android/Sdk/android-ndk-r16b" --map-file-parser="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --directory="C:\Users\JD\Documents\GitHub\win-time\win-time\Temp\StagingArea\assets\bin\Data\Managed" --generatedcppdir="C:\Users\JD\Documents\GitHub\win-time\win-time\Temp\StagingArea\Il2Cpp\il2cppOutput" stdout: Building libil2cpp.so with AndroidToolChain Output directory: C:\Users\JD\Documents\GitHub\win-time\win-time\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a Cache directory: C:\Users\JD\Documents\GitHub\win-time\win-time\Library\il2cpp_android_armeabi-v7a\il2cpp_cache ObjectFiles: 577 of which compiled: 0 Total compilation time: 1507 milliseconds. il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Users\JD\AppData\Local\Android\Sdk\android-ndk-r16b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\JD\AppData\Local\Temp\tmp7D25.tmp" -o "C:\Users\JD\Documents\GitHub\win-time\win-time\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_DF0D2ACCD5FB31889F60BA5F21FA0205\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "C:\Users\JD\AppData\Local\Android\Sdk\android-ndk-r16b\platforms\android-16\arch-arm" -gcc-toolchain "C:\Users\JD\AppData\Local\Android\Sdk\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "C:\Users\JD\AppData\Local\Android\Sdk\android-ndk-r16b\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -llog -rdynamic -fuse-ld=gold.exe C:\Users\JD\Documents\GitHub\win-time\win-time\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:538: error: undefined reference to 'init' C:\Users\JD\Documents\GitHub\win-time\win-time\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:566: error: undefined reference to 'logout' C:\Users\JD\Documents\GitHub\win-time\win-time\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:566: error: undefined reference to 'logout' C:\Users\JD\Documents\GitHub\win-time\win-time\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:576: error: undefined reference to 'activateApp' C:\Users\JD\Documents\GitHub\win-time\win-time\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:576: error: undefined reference to 'activateApp' C:\Users\JD\Documents\GitHub\win-time\win-time\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:600: error: undefined reference to 'logPurchase' C:\Users\JD\Documents\GitHub\win-time\win-time\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:630: error: undefined reference to 'ui' C:\Users\JD\Documents\GitHub\win-time\win-time\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:652: error: undefined reference to 'initScreenPosition' C:\Users\JD\Documents\GitHub\win-time\win-time\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:652: error: undefined reference to 'initScreenPosition' clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation) at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args) stderr: Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Users\JD\AppData\Local\Android\Sdk\android-ndk-r16b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\JD\AppData\Local\Temp\tmp7D25.tmp" -o "C:\Users\JD\Documents\GitHub\win-time\win-time\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_DF0D2ACCD5FB31889F60BA5F21FA0205\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "C:\Users\JD\AppData\Local\Android\Sdk\android-ndk-r16b\platforms\android-16\arch-arm" -gcc-toolchain "C:\Users\JD\AppData\Local\Android\Sdk\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "C:\Users\JD\AppData\Local\Android\Sdk\android-ndk-r16b\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -llog -rdynamic -fuse-ld=gold.exe C:\Users\JD\Documents\GitHub\win-time\win-time\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:538: error: undefined reference to 'init' C:\Users\JD\Documents\GitHub\win-time\win-time\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:566: error: undefined reference to 'logout' C:\Users\JD\Documents\GitHub\win-time\win-time\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:566: error: undefined reference to 'logout' C:\Users\JD\Documents\GitHub\win-time\win-time\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:576: error: undefined reference to 'activateApp' C:\Users\JD\Documents\GitHub\win-time\win-time\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:576: error: undefined reference to 'activateApp' C:\Users\JD\Documents\GitHub\win-time\win-time\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:600: error: undefined reference to 'logPurchase' C:\Users\JD\Documents\GitHub\win-time\win-time\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:630: error: undefined reference to 'ui' C:\Users\JD\Documents\GitHub\win-time\win-time\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:652: error: undefined reference to 'initScreenPosition' C:\Users\JD\Documents\GitHub\win-time\win-time\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:652: error: undefined reference to 'initScreenPosition' clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation) at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args) UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:368) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:349) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

My Facebook Instant game looks low resolution and blurry

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I'm making a Facebook Instant Game and when played on Windows browser, the games look good. But when played on mobile messenger, the game just became really blurry and low resolution. Even the startup Unity logo and "Made with Unity" screen is blurry. I checked other messenger games and they look good. Is there any solution to make my game look good on messenger mobile? Thanks.
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